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Forum » Programare » Fizică » Havok Physics




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    Postat la 20 Jan 2007 17:35:21    Subiect: Havok Physics
Vladalf info:

Vladalf:


Havok Physics™
State-of-the-art game physics solution, for use with in-house game animation systems. For current and next-generation game platforms.

Havok Physics™ is a major innovation in game physics and sets the bar for next-generation games.
Havok Physics introduces Continuous Physics™, an innovative technology that frees up production time by eliminating design limitations that stem from high-velocity game objects.

Unlike current generation physics systems, which utilize only discrete physics, Havok's Continuous Physics offers an extra level of integrity to your game, and removes restrictions and fix-ups that sap production time that restricts the design of your game.

Havok Physics also incorporates robust memory optimizations crucial for simulating physics in complex game environments on next-generation platforms.
Havok Physics provides comprehensive SDK support for the following areas:
Collision Detection - including Continuous Physics™
MOPP™ Technology - for compact representation of large collision meshes
Dynamics and Constraint Solving
Vehicle Dynamics
Data Serialization and Art Tool Support
Visual Debugger for in-game diagnostic feedback

Havok’s combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 150 of the world’s best known game titles, including Halo 2, Half Life 2, The Elder Scrolls: Oblivion, Age of Empires III and Cars.

Link:www.havok.com


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    Postat la 20 Jan 2007 19:32:24    Subiect: dap...
nekitu info:

nekitu:

am evitat sa il adaug mai mereu Very Happy, very nice engine fizic, scump dar nah... vrei ceva calumea iei, asta daca ai bistari..

SpoOoOoock! Life Is Too Short For Cheap Chocolate


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    Postat la 26 Apr 2007 20:56:17    Subiect: < fara subiect >
DanielOizo info:

DanielOizo:

Salut,

Cei de la Havok au un Xtra pt. Macromedia Director, asta pt cei interesati de shockwave, Xtra-ul este cam vechi dar isi face treaba si in plus e free, cei de la havok n-au mai scos nici o versiune pt. Macromedia Director si din cate stiu nici n-o s-o mai faca. Eu am folosit havok-ul im mai multe aplicatii, din pacate n-am folosit alte engine-uri ca sa pot face o comparatie.
In proiectul cu cetatea 3d am folostit havok pt detectarea de coliziuni si miscarea dupa profilul terenului.
http://director-online.com/havok/xdev/users.html aici puteti vedea alte joculete facute in director cu ajutorul havok-ului.

Daniel.

Ultima editare efectuată de DanielOizo pe 26 Apr 2007 21:06:47; 1 editări în total

Have a nice Day Smile
www.d3d.ro
DreamsTime


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