defapt pretul estea acuma 175 $ single commercial license (tva inclus) si 500$ unlimited usage
oricum pretul este infim pe langa ce stie el sa faca:
Version 6.5 of the TV3D SDK is a complete development solution, including 3D, Media, and Network Engines. With all of the power of higher priced solutions, and the flexibility and ease of use you have come to expect from Truevision3D. With a complete set of samples in multiple development languages your project can get started quickly. Included with the SDK are multiple tools to help you speed up your development.
ShaderBoyA complete vertex and pixel shader effect editor. Create your own astonishing effects in minutes, or use the included samples to help you. Simply save your shader, and its ready to be loaded by the 3D Engine!
ModelViewA fully featured model viewer and editor for the TV3D SDK. Load your models and export them to TVM or TVA, import animation sets, play with facial morphing, and more. You can even load a high-poly version of your model to generate normal maps to give you an extra level of detail!
3D Modelling PluginsTruevision3D has strived to partner with the best of the 3D Modeling industry, to offer plugin support for all of the major modeling packages. We currently have plugins for Caligari's gameSpace, 3D Studio Max, Milkshape, and Maya, with more planned in the future.
Languages Supported:# Visual Basic 6 (VB6) via ATL/COM Library
# Visual Basic.Net (VB.Net) via Managed Library
# C# via Managed Library
# Delphi via ATL/COM Library
# C++ via Direct Library Support
# ...and any ATL/COM or .NET-compliant language!
3D Engine:# Full DirectX 9 support
# Optimized Hardware T&L support
# Unified Angle System (Radian or Degrees)
# DirectX Hardware Lighting support (Automatic managed lighting)
# Fast view frustum culling (sphere and box)
# Fast Terrain Rendering System with quadtree
# LOD on landscape
# Multi-level detail maps on landscape
# TVO (Octree) maps, perfectly suited for indoor maps
# MAP -> TVO Compiler, suits most mapping software
# Billboard-based Particle System
# X, TVA, TVM model support
# Hardware Pixel and Vertex Shaders to optimize rendering
# Pixel and Vertex Shaders .fx support
# Atmospheric effects including fog, clouds, sky (Box and Sphere)
# Visual effects such as depth of field, volumetric lights, and fog
# DOT3 Bumpmapping support with per-pixel lighting
# Offset, Tangent-Space, and Object-Space Bumpmapping support
# Highpoly normalmap support on lowpoly models
# Stencil shadows support, with automatic managed lighting
# Fast 2D Interface with custom fonts
# Advanced ray collision detection for accurate collisions
# Skeleton-based, Keyframe-based, or Morph-based animations
# Attach child meshes to bones
# Animate via custom bone rotations
Media Engine:# DirectSound, DirectMusic, DirectShow support
# Hardware/Software Sound mixing
# Unlimited simultaneous sounds
# MP3, WAV, MOD, SM3, IT, MID, RMI, SGT support
# 3D Sound support for sound positioning in a 3D environment
# Advanced sound effects including reverb and echo
# Plays all formats of movies for cut-scenes
Physics Engine:# Integrated directly into the TV3D Engine for ease of use
# Build rigid bodies with primitives including sphere, box, and cylinder
# Simple and easy ragdoll and rigid body physics support
# Complete and automated collision support
# Optimized for fast preformance
Network Engine:# Optimized for real-time game networking
# Client/Server, or Peer-to-Peer support
# Reliable and Unreliable UDP Socket support
# Automated ping function with lag detection
# Integrated bandwidth throttling
# Optional bandwidth limits for hosts and clients
# Multiple packet channels
# Lightweight yet powerful, without DirectPlay overhead