April 19th, 2007
Bucharest
Job description:
• Learn and respect the artistic direction established (references, documents, etc.)
• Plan, with the immediate supervisor, the textures to be created
• Create textures of objects and environments choosing the quality to achieve versus the importance in the game and technical constraints
• Verify the quality of textures once imported into the game, and make improvements when necessary
• Correct the bugs identified by the testers
Candidate profile:
Please apply with portfolio (no more than 1M if attachment) at
hr@ubisoft.ro .
• Good knowledge of Photoshop
• Recommendable knowledge of the technical constraints linked to real time and 3D engines
• Good knowledge of English
• Good notion of proportions and an eye for the detail
• 1 to 3 years experience as a video game texture artist or other equivalent (an asset)