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Turtle 4 Renderer (light baker)
Scrisã de nekitu pe 28 Apr 2007 12:51:48

Baking pentru lightmaps, radiosity normal maps, occlusion si toate cele.

Turtle 4 contains all the cool stuff from Turtle 3 plus the fastest, easiest-to-use baking functionality ever for Next-Gen game developers.


You can collect static, as well as dynamic diffuse light, and store this information in virtually any function. There are also a number of predefined output options for all non-programmers, making effects like Directional Occlusion Mapping, Radiosity Normal Maps, and Spherical Harmonics available to first time users.

Test drive version: www.illuminatelabs.com


Editat ultima oară de nekitu pe 28 Apr 2007 12:53:49

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