Baking pentru lightmaps, radiosity normal maps, occlusion si toate cele.
Turtle 4 contains all the cool stuff from Turtle 3 plus the fastest, easiest-to-use baking functionality ever for Next-Gen game developers.
You can collect static, as well as dynamic diffuse light, and store this information in virtually any function. There are also a number of predefined output options for all non-programmers, making effects like Directional Occlusion Mapping, Radiosity Normal Maps, and Spherical Harmonics available to first time users.