Required Profile:Team worker
Good oral and written English communication
Willing to relocate to Germany
5+ years of experience in software development
Required skills:2+ years of experience using and writing plug-ins for Maya.
Proficiency in software design:System architecture
Algorithms
Strong understanding of:Asset data processing pipelines
Algorithms
Workflow and performance impacts
Outstanding C and C++: programming and debugging.
STL experience.
Strong 3D math knowledge.
Ability to communicate effectively with both technical and non-technical parties.
Responsibilities:Responsible for:Workflow usability and efficiency.
Timing delivery of tasks.
Maintenance, improvement and creation of pipeline tools.
Seek and develop solutions for the current production or usability bottlenecks.
Collaborate with other parties (teams, studios, 3rd parties, etc.).
Desirable:Bachelor degree in Computer Science, a similar degree or comparable experience
Experience with consoles
Experience using and writing plug-ins for DCC applications (3ds Max, XSI, Blender, Sketch Up, Z-Brush, Photoshop, etc…

Experience with scripting languages
Experience with multi-threading
Experience in a senior or regular tools/pipeline engineering role in the games or movie industry.
Experience of C#, .NET, Lua, Python, Mel, MaxScript, web technologies, databases and any other potentially useful technology for tool chain or pipeline enhancement and optimization.
APPLY NOW!http://crytek.com/career/offers/overview/frankfurt/programming-engineering/pipeline-tools-programmer-mayaPS: Nu trebuie sa fiti perfecti ca mai sus

, doar sa fi lucrat un pic cu Maya SDK/MEL si C++