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  Subiect Autor Mesaje Vizualizari Ultimul mesaj
» Link-uri catre programarea graficii
nekitu
61
6170
16 Mar 2009 21:54:58
boboS
» XNA HeightMap
Paul_Iancu97
0
155
28 Aug 2011 01:57:12
Paul_Iancu97
» Proiect mic in OpenGL
Paul_Iancu97
2
346
11 Aug 2011 16:59:37
Paul_Iancu97
» Nu-mi merge Ogre
Fuzzball
15
1024
05 Jan 2011 20:47:58
Fuzzball
» Early Z test
Katalin
4
416
03 Jan 2011 17:26:01
Katalin
» Nu-mi merge Ogre
Fuzzball
0
120
19 Dec 2010 11:43:22
Fuzzball
» Nu-mi merge Ogre
Fuzzball
0
123
19 Dec 2010 11:43:41
Fuzzball
» Relief mapping
Deliverance
1
259
07 Nov 2010 00:53:04
nekitu
» DirectX 10/11 pe Linux!!
meeshoo
2
219
22 Sep 2010 20:35:53
meeshoo
» Sampler States in Dx11 pe hardware Dx9.
Katalin
0
164
13 Sep 2010 16:29:00
Katalin
» De ce imi apar modelele albe in joc?
Fuzzball
15
826
10 Sep 2010 19:39:10
Fuzzball
» QT si altele..
boboS
2
311
27 Aug 2010 03:47:49
nekitu
» Voxelizare & geometry instancing
Deliverance
4
288
26 Aug 2010 23:47:08
Deliverance
» Fun with shaders!!!
Deliverance
10
840
14 Aug 2010 08:34:16
Deliverance
» I am fillrate limited
Deliverance
5
402
30 Jul 2010 20:14:57
Deliverance
» Carne Vie
Zex
6
493
30 Jul 2010 19:04:15
Pintea
» Problema combinare shadere
adimirea
2
389
21 Oct 2009 18:13:01
Dark
» Interogari GPU in OpenGL
adimirea
3
424
21 Oct 2009 17:51:55
Dark
» Water
Katalin
9
613
12 Oct 2009 16:53:05
Pintea
» Profiler DirectX ?
Pintea
2
305
13 Aug 2009 14:17:39
Pintea
» Parallel-Split Shadow Maps
Katalin
4
464
05 Aug 2009 17:59:12
Katalin
» GLSL Alpha Blending
adimirea
9
703
20 Jul 2009 17:35:56
Sir Game-a-lot
» Curs video gratuit de gpu programming
Deliverance
1
365
28 May 2009 21:54:48
Deliverance
» Pre-rendered graphics based engine
Deliverance
11
1040
06 Mar 2009 21:04:21
Deliverance
» SIGGRAPH & ACM
Deliverance
4
436
10 Feb 2009 05:37:36
nekitu
» Poly pusher
Rimio
1
335
31 Jan 2009 11:40:17
Dark
» water reflexion
boboS
1
387
02 Jan 2009 02:17:29
nekitu
» intrebare legata de direct x
Fuzzball
14
1016
29 Dec 2008 15:20:46
Fuzzball
» Final Gathering?
Deliverance
1
321
29 Dec 2008 10:45:59
Dark
» Playing movies inside the game
Deliverance
5
542
18 Dec 2008 15:39:07
Dark
» Simple terrain texturing
Deliverance
7
648
08 Dec 2008 20:15:03
Deliverance
» Generare programatica de texturi pentru heightfields
Deliverance
4
556
22 Nov 2008 20:11:10
Dark
» crash la LPDIRECT3DDEVICE9 -> CreateDepthStencilSurface()
SpOOky
8
868
27 Oct 2008 17:10:36
Dark
» Distant Lands
boboS
12
1240
23 Oct 2008 15:45:38
Dark
» Compensare 3d studio max's Z up
Deliverance
5
666
19 Aug 2008 19:44:18
jos8cal
» Cum pot afla cata memorie video consuma un program care foloseste OpenGL?
Deliverance
12
1102
13 Aug 2008 19:15:53
Dark
» Animatie independenta de framerate
Deliverance
11
942
13 Aug 2008 10:24:33
surreal
» Lista extensii suportate de hardware
Deliverance
4
423
11 Aug 2008 22:28:26
Deliverance
» Smoothing Groups
Deliverance
12
1041
05 Aug 2008 09:11:35
Dark
» Intrebari diverse..
boboS
10
1081
31 Jul 2008 18:34:32
Dark
» Organizatii similare CESCG
Deliverance
0
273
30 Jul 2008 06:12:45
Deliverance
» GLFW nu reuseste initializarea
Deliverance
10
1083
15 Jul 2008 13:10:03
Deliverance
» integrare caracter
boboS
5
634
25 Jun 2008 12:54:00
c0mas
» Ogre3D - Any good?
Kernunos
21
1848
24 Jun 2008 11:32:48
Dark
» Intrebare HLSL #2
raicuandi
1
417
06 Jun 2008 12:17:14
Dark
» facial animation :)
boboS
2
526
28 May 2008 20:07:13
boboS
» winmm.lib si msimg32.lib
KosmynC64
6
599
30 Apr 2008 14:33:27
SpOOky
» Doar daca se poate.
KosmynC64
18
1315
28 Apr 2008 18:18:47
Overburn
» OGL Procedural Clouds
add2005
4
568
27 Apr 2008 19:33:57
Dark_Guy
» authoring tools
SpOOky
14
1635
26 Apr 2008 18:37:52
KosmynC64

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